AI Insights · Timothy · October 2021
Top 5 Dynamic Games on iOS in Switzerland Q3 2021
Explore the performance metrics of the top 5 dynamic games on iOS in Switzerland for Q3 2021, including weekly downloads, revenue, and active users.
In the third quarter of 2021, the top five dynamic games on iOS in Switzerland showcased varied performance trends. Below, we delve into the weekly downloads, revenue, and active users for Homescapes, Roblox, Gardenscapes, Pokémon GO, and Evony.
Homescapes
Homescapes from Playrix saw a steady revenue stream, peaking at around $164K in the week of July 5 and maintaining figures around $130K-$150K for most of the quarter. Weekly downloads fluctuated, starting at 1.5K and peaking at 2.3K in late July, while weekly active users remained relatively stable, averaging around 42K with a slight dip towards the end of September.
Roblox
Roblox by Roblox Corporation experienced significant weekly revenue, peaking at approximately $140K in late August. Downloads showed a peak of 4K in early August with a general downward trend towards the end of the quarter. Active users saw a slight decline, starting at around 98K and dropping to approximately 87K by the end of September.
Gardenscapes
Gardenscapes, another title from Playrix, demonstrated a strong revenue performance, reaching about $115K in mid-September. Downloads, however, saw a consistent decline from 1.4K at the beginning of the quarter to just under 300 by the end. Active users fluctuated but averaged around 13K, with a notable decrease towards late August and early September.
Pokémon GO
Pokémon GO from Niantic, Inc. had a standout week in mid-July with revenue soaring to approximately $231K. Following this, revenue stabilized around $40K-$70K. Downloads peaked at 3.2K in mid-July but dropped to under 1K by the end of the quarter. Active users remained robust, averaging around 65K, with minor fluctuations throughout the quarter.
Evony
Evony by TOP GAMES INC. showed a varied revenue trend, peaking at $33K in mid-September. Downloads were modest, peaking at 781 in late July and then settling around 200-300 towards the end of the quarter. Active users increased from around 2.2K at the start of the quarter to approximately 2.4K by the end of September.
These insights highlight the dynamic nature of the mobile gaming market in Switzerland. For more detailed insights and trends, visit Sensor Tower.